( EA), Take-Two Interactive Software, Inc. The companies we will be comparing RBLX to are: Activision Blizzard, Inc. This equates to an estimated market size of USD 59.43 billion by 2028 which is not small at all. Although a relatively small segment at the moment valued at USD 15.81 billion, it is expected to have a CAGR of 18% from 2021 to 2028. Nonetheless, understanding that the most growth is coming from mobile justifies management's current main focus on this segment. Fortunately, Roblox is platform agnostic meaning it can run well across multiple platforms. Although the industry as a whole is expected to grow, it is not growing evenly in each subcategory.Īs we can see from this image, the lion's share of the growth has been generated by mobile gaming, with some categories seeing declines. Roblox operates in the gaming industry which was valued at USD 162.32 billion globally in 2020 and is expected to grow at 10.5% CAGR between 20. The potential for multiple verticals, combined with the platform's super high engagement and strong free cash flow, makes Roblox a very interesting company for investors with a long time horizon. We believe that the Roblox platform creates exciting new opportunities not only for game developers, but also advertisers, entertainers, and educators. A metaverse is a virtual-reality space in which users can interact with a computer-generated environment and other users. This seems to be the case with younger age groups.Īt the forefront of the metaverse stands Roblox Corporation ( NYSE: RBLX). Just like social media was used by many to build the "perfect persona" in the last decade, the metaverse seems like the logical next step for this decade. Shopping, working, and socializing have seen a permanent shift to online mediums over the course of the past decade and have become more deeply integrated with our lives with each passing year. Whether we like it or not, the world is becoming more digital. Photo by Ian Tuttle/Getty Images Entertainment via Getty Images
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